Contents
0 Intro
 0.1 Review of basics
1 Vectors and offsets
 1.1 Points and Offsets
 1.2 transform.position + offset
 1.3 Math review
2 Local and Global coordinates
 2.1 Local/global translate tools
 2.2 Using your local axis in code
 2.3 Intro to local space theory
 2.4 Other Unity commands and local coords
 2.5 Childing, localPosition
 2.6 Looking at the numbers
 2.7 Errors
 2.8 Bonus space-fighter example
3 Direction & Length
 3.1 Magnitude/distance
 3.2 Normalized direction + length
 3.3 Looking at the numbers
4 Rotations
 4.1 Quaternions
 4.2 Ways to make a rotation
 4.3 Details and math
5 Combining rotations
 5.1 Rotating an arrow
 5.2 Combining rotations
 5.3 Misc rotation combinations
 5.4 Z, global x, global y
6 Moving
 6.1 Speed per second
 6.2 MoveTowards
 6.3 Gradually rotating
 6.4 Misc, summary
7 Misc Math
 7.1 Trig you should never use
8 Using local space
 8.1 Local Space Theory
 8.2 Local to global math
 8.3 Bringing into local
 8.4 Round trip local space
 8.5 Misc problems
 8.6 Built-in shortcuts
 8.7 Summary
9 Misc examples
 9.1 Controlling your y-spin
 9.2 Getting your y-spin
 9.3 Align with ground
 9.4 Orbit camera
 9.5 Changing length of arrows
 9.6 Drawing a line between
 9.7 Connect two blocks

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